Zombicide Mission Report: 2E M1 – City Blocks
Having already tackled tentacled horrors in Cthulhu: Death May Die and classic dungeon foes in Massive Darkness 2, it was only a matter of time before I shuffled into the Zombicide universe. I’ve been a fan of zombie cinema since high school, so the apocalyptic vibe was right up my alley. For our first playthrough, I dragged in my husband Josh, my sister Sophia, and her fiancé Tom. Spoiler: it didn’t end well for one of us.
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2E Mission Rules © CMON Global Limited |
🎲 M1 Objectives
- Find supplies for the shelter. First, meet both these Objectives:
- Get an Objective token with each Survivor (see Special Rules). The game is lost if this Objective can no longer be met (if a single Survivor takes too many of them, for example).
- Get 3 food cards (Bag Of Rice, Canned Food, or Water), distributed in any way among Survivors.
- Then, reach the Exit with all Survivors. Any Survivor may escape through this Zone at the end of their Turn as long as there are no Zombies in it.
💥 1st Attempt
06/07/25
4 Players: Dan, Josh, Sophia, Tom
I loved how quickly we were able to get the game set up—much more streamlined than some of CMON’s other titles. The Zombicide tiles are easy to arrange, and there are only a few decks of cards to manage. For our first session, we selected our Survivors from the 2nd Edition core box. Having played other CMON games is both helpful and a hindrance: the rules are similar enough to feel familiar, but that also makes it easy to confuse which rule belongs to which game.

We spent the first few turns getting used to the mechanics and overall flow. Things were going pretty smoothly for most of the game. Just as we were about to collect all of the Objective Tokens, we learned the hard way why it’s important to stick together. Josh opened a door with his last Action and was immediately swarmed by zombies activating from the dark zones inside the building. He somehow managed to draw both a Walker Rush and an Extra Activation card, spelling certain doom for his survivor, [name]. It happened so fast that we felt a bit deflated ending the game that way—but that's how it goes sometimes.

Overall, we had a lot of fun, although I’m not a huge fan of the auto-loss condition when a single player dies. It doesn’t account for reckless players or noble sacrifice, and it doesn’t feel very thematic—most zombie films or shows don’t end the moment one character dies. Tom is not a fan of losing, so we’ll be back at it soon enough to survive our first mission!
💥2nd Attempt
06/13/25
3 Players: Dan, Sophia, Tom
We won! Lizzie drew the Army Sniper rifle and traded it to me.